All of the PHB classes have a place in the world of Norrath. This page outlines some of the thematic differences that contrast with the PHB.
Most commonly associated with the hardy tribesman of Halas, representations of the barbarian class can be seen amongst all races. Those barbarians of frail races tend to reside outside of major cities, on the outskirts of dangerous lands.
The more cosmopolitan cities see the greatest concentration of bards simply due to economic opportunity. For this reason, humans and elves drift towards the profession. That said, all of the god’s children have a tale to tell (even if that tale is horrific).
Devout demagogues are often lent a portion of their patron’s power in exchange for increasing worship. Clerics fulfil this role first and foremost. How commonly and intensely gods share their power varies greatly from deity to deity, thus making the size of the clergy for each god rather diverse.
Adventuring clerics increase the influence of their patron by attributing great acts to them. Stories will tell the defeat of a kobald warren troubling the local fishing village would not have been possible were it not for the generous gifts of Rodcet Nife.
Norrathian clerics must avail themselves to one of the following deities.
Clerics of these gods are the most common.
These gods traditionally share their glory through the raw, terrifying power of nature. But, some clerics do benefit from bringing worship to their name:
There are few who are granted the divine might of the plaguebringer, Bertoxxulous.
The druid class holistically represents the traditional defenders of Tunare as well as the followers of Cazic-Thule, who practice shamanistic rites to turn nature against civilization. They come from all races, but are most common to wood elves, Goliaths, and savage species.
Accomplished practitioners of natural magic choose to focus on external power (sun) vs. internal power (moon), though the terms aren’t commonly used. Likewise, neither focus is more common to a given cause.
Druids of Norrath exercise their power over the land through homage to one of the following deities:
Those that follow the these deities are often called shaman. They focus on nature’s power to destroy without warning or regret.
- The Tribunal (most Goliath druids)
- Mithaniel Marr (a small subset of Goliath druids)
- Cazic-Thule (common to the savage species of Norrath)
- Rallos Zek (an accepted Goliath tradition for warbands)
- Innoruuk (very rare)
Soldiers, warriors, mercenaries, and tacticians are common to most races. They are less common in elven societies and more so in human and dwarven cultures.
Their are few schools in Norrath that teach this path. Only three are well known, and for most, only two are an option. Nestled in the western and eastern cities of Qeynos and Freeport are training centers for monks. Simply due to location, those few that choose this path are typically human. But, all are welcome to the school.
Those that practice the way know of a third, dreaded academy in the Iksar city of Cabalis. However, despite the renown of this school, the Iksar tolerate no outsiders in their affairs, so few have seen it.
The divine warriors of Norrath are known as “Chosen” to the masses, with the patron deity included in the epithet. I.e.: “Chosen of Tunare”. The term ‘Paladin’ is seldom used, and generally only invoked when specifically referring to a Chosen of Marr.
RULE: Chosen are bound to the deity they serve and cannot leave that service lightly. Chosen must remain faithful to their deity and cannot convert to worship of another without losing all class-derived non-mundane powers.
Those Chosen of the dark gods follow the rules for fallen Paladins in the DMG, only they do not carry a hope of redemption.
Chosen may be aligned to any deity from the cleric list above.
The ranger class incorporates both the magical archers of Surefall and Faydwere, as well as the beast masters of the savage races. They are uncommon but represented in all of Norrath’s races.
Rangers gain their magical power through worship of a deity in the same manor as druids. (See the druid entry above for a list of suitable deities.)
Rogues are from anywhere and go everywhere. While the prototypical halfling rogue is certainly represented in Freeport, Qeynos, and other metropolitans, no society is without it’s unscrupulous ne’er do wells.
Rare but not unique, most have heard of a sorcerer either they know directly or through another. Sorcerers come to be as described in the PHB. They are either born with their talents or exposed in some way to the pulse of magic in the world.
Magical academies tend to react strongly to sorcerers, who often avoid such places just for that reason. Some look at them as exciting variables to be analysed and codified. Other view sorcerers as aberrations to be dissected and eventually purged.
Warlocks are legends in the realm of Norrath. Less than a dozen are suspected to exist at any time. Tomes speak of their abilities with reverence, disgust, and awe.
The same pacts described in the PHB hold true in Norrath. Fey and infernal pacts represent powerful captains of the gods that are acting out plans of support or betrayal through a mortal. The capricious creatures of Bristlebane and Tunare may offer fey packs to like minded mortals. Infernal pacts might be earned or cursed on those that garner the attention of Terris-Thules’ or Innoruuk’s lieutenants.
The outsider pact demonstrates a rare intervention of The Nameless on the material realm; unfolding some incomprehensible step in an ageless plan through a single pawn.
Possession of a small spark of magic is more common in Norrath than many fantasy settings. For that reason, and due to the practicality of the discipline in a world of strife, wizarding academies are common to most cities.
Some, such as Qeynos, have a singular academy that carefully admits and trains petitioners. Other locations, such as the university in Freeport, grant open admission, allowing the danger of study to weed out the unfit practitioners.
While apprentice wizards may be common, it can be a short lived career. Many do not possess the combination of talent, intellect, and focus to learn more than a few basic spells. And, without relentless practice, even that meager power is quickly lost. Those that diligently follow the path face dangers of increasingly complex arcane formula, envious peers, and the call to battle by their patrons.